Director Neil Huxley worked with The Ant Farm and Digital Domain to create the trailer for Warner Bros. Interactive Entertainment that launched the Mad Max game to the E3 2013 crowd. “Ethos” gave them their first taste of the grim and gritty Wasteland game world and its iconic protagonist -- who is revealed over the course of the piece, little by little. To allow the dramatic moments to breathe in this spot that tells a moral dilemma tale with very little dialogue, Huxley shot in the style of a classic spaghetti western with a virtual camera in Digital Domain's virtual production studio. The look is photographic, dusty and contrasty, and details are key to calling to mind the mood, feel and legend of Mad Max. "We had to be true to that post-apocalyptic kind of brutality while still showing that Max has a moral center, even if it's twisted," Huxley said.
To raise the entertainment and production value of their new game “Murdered: Soul Suspect,” Square Enix and Airtight Games worked directly with Digital Domain and directors Neil Huxley and Vernon Wilbert to create a sophisticated launch trailer for the property. Shot in sections, like a feature film, in Digital Domain’s Virtual Production Studio, the stylized, movie-like trailer introduces the main protagonist and follows him as he discovers that the grisly murder he’s trying to solve is his own.
Zuffa, LLC, owner of the Ultimate Fighting Championship brand, tapped Director Neil Huxley to create an
explosive show open that reflects the sport’s rise from its humble beginnings to the mainstream. The :60
piece combines archival footage of iconic UFC bouts mapped into entirely imagined backgrounds, timed to
a score by famed film composer and music producer Hans Zimmer.
To launch the third chapter of the acclaimed Dead Space series for EA, Visceral Games and Draftfcb San Francisco, Director Neil Huxley created a mix of live action, gameplay and high-end CGI in a trailer that sees the long-pursued Isaac Clarke turn the tables, going on the offensive to pursue the Necromorphs on their own planet.
Neil Huxley’s powerful, dark teaser looks like it was shot right on Cybertron, with hand-held cameras. Gamers who saw the piece’s premiere during the 2011 VGAs were hooked by its filmic look and feel, haunting track and redemptive story. Virtual production at Digital Domain enabled Neil to shoot CG like live action and take the action to a more artistic plane.